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The author made it freeware back in 2005, so there’s little reason to not give this unique game a try.Rule the night! Take the pride of American Stealth technology and take on the best the Warsaw pact technology can offer! Dodge between radars, sneak under enemy fighters, and take out your primary objectives and secondary objectives with your limited weapons onboard, then make your way home. I quite like the quirky heroes and the mechanic around each of their special abilities. That being said there is some clever design in the levels and it is quite fun to play. Unfortunately the level design lets it down a little, there aren’t enough health pickups for the amount of damage you take, and there are too many paths with no reward at the end. There are many really good ideas in the design, such as multiple heroes and the control room. Heros: The Sanguine Seven is certainly very unique for it’s time. Practise and moving more cautiously did seem to help me progress further.
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I actually couldn’t finish any of the levels, luckily the archive I got the game in included a save for every level in the game, so I was able to try out more than the first one. Enemies continue to shoot and move even when quite a distance off screen, which means you have to dodge incoming fire from quite a distance away. The small screen space makes seeing upcoming hazards difficult to see and react to, unless of course you’ve memorised the level. The level design unfortunately doesn’t work as well, there are many dead ends with no rewards, I ended up wandering around the levels aimlessly never finding the exit. I found the controls work fairly well, but in the context of many of the levels I found it difficult to navigate without taking damage. The only thing that took me by surprise was the limited ammo that carries across levels, it is easy to run out. So as you progress through the game your characters get stronger.
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You can upgrade these stats at the control room with Gems that you find. Each hero also has some basic stats like in a RPG such as their maximum health and jump height. The heroes have different special abilities and weaknesses, such as Gumwad sticking to walls and Leadmans inability to swim. You have to rescue every fallen hero before you can finish a stage and the game is over if there are none left in the control room. If your hero happens to run out of strength (your health essentially) a bubble protects them from further harm and you choose another hero to rescue them. The heroes gather in a control room reminiscent of the justice league where you select one to take into the current stage. The game plays much like any other platformer with a few unique twists.
I suspect the choice of music is partly due to it being royalty free and the difficulty in creating your own. The music is nicely implemented, but the author chose classical music which is a little odd, but somehow it fits.
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The sound effects are pretty much as good as you can expect from the PC speaker. The game supports PC speaker for the main sound effects and Ad Lib FM music. I also found it cool that cartoon style biff and pow word art float up in the air when ever something takes a hit. On the flip side the graphic engine is coded exceptionally well, the scrolling is very smooth and the game performs well, even on the equivalent of something like a 286. I totally sympathise as my own graphical efforts suffer from a similar fate. It features EGA graphics, but unfortunately suffers from programmers art, it’s not really all that bad, but it’s not a great example of EGA graphics. Today I’m playing the registered version as downloaded from the RGB classic DOS games site, you can also get the game from the authors website here. Some super villains have escaped from gaol, so a band of seven heroes are selected to re-capture them. It’s an unusual platform game styled after comic book heroes and villains.
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He originally sold the game directly himself, but after some minor updates (including correcting the spelling of Heroes) a shareware version was published by Safari software in 1994. Today’s game is called Heros: the Sanguine Seven and was made for MS-DOS back in 1993 by Jeffrey Fullerton.